![]() The concept of a perfect, unkillable build runs counter to the core of this game – that’s shown in the balancing, the realm instability, and the goblet mechanics. Please also bear in mind that this is running you through a process which involves a lot of trial and error. ![]() Please do not rush to create and craft creature setups as you read them in the guide, as things will be swapped out and changed as the process refines the team idea. This is purely an example. I’ll be writing up a full guide for this team soon(tm). This might seem obvious to some, but one of the best ways to come up with an idea for a build is just to play the game as you are now. Push your limits, and find where you’re failing. Did you have fun failing? Can your team recover from this, or do you just not care enough about that team any more? Utilising the battle history, you should be able to see where your team is failing. If you had fun failing, chances are your primary goal is to reinforce the main idea you have. But what do you want to cast? Is there a spell you like? Say, for example, you just want to make a dumb caster build. Perhaps, instead of discovering yourself through failure, you just see something that catches your interest. An enemy casts Unanswered Prayer, or Divinity – some absolutely bizzarre spell that makes precisely zero sense to you. ![]() That’s got to make you start thinking, right? Why is this in the game?įor the purposes of the guide, we’re just going to go “why is unanswered prayers such a weirdly useless spell and how can I make it work?”. Okay, so this just sounds like “play the game” again, but look – that’s all we really want to do here. We want to play the game, in the end, don’t we? The only way to learn how you want to play the game is to play the game some more. Doing so not only teaches you about what’s in the game, but also teaches you about what you like seeing and how fast or slow you like seeing it. Maybe you like slow and calculated fights, or you just like to zoom through. Maybe you prefer to see cute things destroy terrifying things, or be the monster that rampages through the realms. It’s entirely okay to think based on aesthetic, but it’s at this point you have to consider the limitations. By now, you should have a vague idea forming. Well, maybe you don’t like carbuncles, but for the sake of the guide, we really like Carbuncles. They’re so floppy and cute and soft and we just want to hug them. Again, maybe you don’t and maybe you don’t have a soul, but here? We do. And we want them to gnaw out enemies’ shins off. ![]() Now, let me preclude this part by telling you that you will get this wrong. There’s no shame in it. In this example you specifically want to run certain creatures, and you won’t always be able to run them in a viable way, but for now you just sort of want to set your baseline out. You want the most zoomed-out possible look on a build idea – true for any build.Ī bit of critical thinking is involved here, though most of your work is done via the Bestiary and the handy dandy creature compendium on the Thylacine Studios discord, pinned in the General Discussion tab under Siralim Ultimate and an unhealthy reliance on the CTRL-F function. This search should take you a good few minutes if not an hour. In our example, we want to look for “cast”, because that’s what we scale from, “Intelligence”, because that’s our favourite stat, and “attack”. This third choice is purely out of curiosity. We won’t find many traits involving it that are relevant to us, but it keeps the brain moving on while you’re building the basis of your team.īy now, you’ve got a good basis of what you want to really use. In this example, we found that Occultists both cast and scale Intelligence very well. We want to use these guys, as well as some other things we noticed. Wolpertingers do some kinda neat stuff on-attack, could we use that to make Topaz Carbuncle, who uniquely scales attack potency from spellcasts, pull weight? What you want to do for now is write down a theoretical party.
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